Jake back in LA yesterday with his handy dandy backpack.

Looks like it was a short trip - no luggage in tow.

And for not going to the gym, he is looking good. Running and farm fresh foods does a body good.

While headed back to LA, Duncan has been steadily working on getting Source Code ready for it's premiere at SXSW's Opening Night, March 11th. With 6 weeks to go the press is starting gear up.
In a interview with ComingSoon.net, Duncan talk about Jake bringing Source Code to him.
CS: You seem to be interested in the notion of the lead character being unsure of who they are. Can you talk about the relation there between "Moon" and "Source Code"?
Jones: I don't know. I was definitely drawn to the project when I was first [brought up]. It wasn't something I wrote myself. In this case, I had a meeting with Jake about six months to a year before all this started. He had loved "Moon" and was interested in working with me and brought "Source Code" to me. He had it sent to me and I found it really fascinating. I loved the idea of working with him and it kind of just took off from there. As far as that as a theme, it's certainly nothing conscious. It's just something that I think, deep down, intrigues me and was there when I started making the film. But I guess there is a return to the unreliability of who people think they are.
In a previous interview Duncan spoke of Jake wanted to put some humor in the film, and touches on it here again.
CS: How much fun does the movie get to be? Is there much room for levity?
Jones: That was one of the things that Jake and I were talking about right from the beginning. This could either go very dark or we could try to elevate it and bring some humor into it as much as possible. Jake's performance throughout this is very interesting. When we sort of realized that there was a humor to this whole event that we could bring into it. I get it. Some people don't really think of "Moon" as being that humorous, but I do. I actually find quite a lot of humor in that film. I think in this one as well, there's a lot of humor that comes out, sometimes at inappropriate times. That makes it even funnier to me.
Don't think PoP was the last movie Jake did that was influence by a video game.

There's a shot in "Source Code" where I wanted to get a "Grand Theft Auto" shot. It was appropriate for the moment. I thought it was funny. It's visceral and exciting. It's Jake jumping out of a train and tumbling down a platform. It's something that you could shoot in a really traditional way and that you could cut into a way from to get the coverage. Or you could shoot it "Grand Theft Auto" style and actually see him tumbling down the platform all the way. I wanted to do that shot and it was definitely games influencing my sensibilities.
It's not all fun and game there are some more serious influences to Source Code.
CS: There's a common theme in science fiction of perspective and of returning to an event time and again. What films jump to your mind as having inspired you in the making of "Source Code"?
Jones:It's strange because they're not really obvious ones. Certainly not ones that directly reference that sort of mechanic. There's a lot of Hitchcock and De Palma. We were trying to have the sensibilities of old Hitchcock movies.

CS: You mentioned Brian De Palma, who also has, while it's not science fiction, a lot of characters unsure of their identities.
Jones: In this case, it wasn't really about films I had seen in the past that made me want to see this film. I think it was about the opportunity to be a bit surreal. To do something where some of my influences were Lucien Freud and a certain period of Picasso cubist paintings. I wanted to create visuals of things that I hadn't seen in film before. I wish I could show you some of the stuff later on because it does get really weird. It was more visual things that I wanted to do. When I was reading the script, I guess I did sense that there were certain scenes reflective of "Moon," but it was really about getting an opportunity to do something visually where I otherwise may never have the chance to do that. So I think, for me, that was the really fun bit.
